(BBB) Maplestory Game Mechanics
Now that we have a brief introduction of Maplestory out of the way, now is the time to go into the nitty gritty details and talk about what, in my opinion makes before big bang maplestory truly a beautiful game, Maplestory Game Mechanics.
Maplestory Game Mechanics: Leveling Up
Leveling up in maplestory is pretty standard when it comes to MMOs. The only thing noteworthy to point out is that the exp required to level grows exponentially, with level 199 to 200 requiring more than a billion exp.
You can get exp from doing quests, killing bosses, and killing monsters. You can also get exp from leeching – which is being in the same party as someone else who killed a monster. Leeching is a fairly controversial topic, so there will be more on that later.
Also, each time you level you gain 5 ability points, and 3 skill points.
Ability Points [AP] AND Skill POINTS [SP]
Ability points or AP, are points that you use to make your character stronger. You can put points into Str (strength), Dex (Dexterity), INT (Intelligence), and Luk (Luck). Typically Str is for warriors, dex for archers, int for mages and luk for thieves. You want to have as many AP points into your main stat as possible so that you can do the most damage.
Skill points or SP are points used to level up a set list of skills for your character. The skills that are available to you vary depending on which class you choose. The one thing to note is that it is very important that you put the correct skills, or you could severely damage your character. I always recommend googling for a class skill point guide to help you decide which skills to get.
Maplestory Game Mechanics: HP/MP & “Washing”
HP is the stat that determines how much damage you can take before you die. In maplestory, if you die you lose some exp and respawn at the nearest town. MP is the stat that lets you cast skills. You can increase your HP and MP via a process called “washing”. This is also a VERY controversial topic so rest assured that there will be more on this later!
Maplestory Game Mechanics: Equipment
Equipment in maplestory is also pretty standard as far as MMOs go. There is basically 1 piece of equipment for each body part on your character. The only important thing that you should know is that there are two types of equipment, generic and class specific. Generic equips can be used by all classes (this usually makes them more valuable), whereas specific equips can only be used by the class it is meant for.
When building your character it’s often a better idea to get generic equips because it is easier to resell and upgrade, though there are exceptions to this rule.
Scrolls & Scrolling
Scrolls are items that you can use to upgrade your equipment. Each equipment has slots, which is basically a counter for how many more times you can scroll the item. Each scroll has its own percent chance to pass – the lower the percent chance the higher the reward the scroll offers.
Monsters (Drops + Spawn)
All monsters in maplestory drop mesos (the in game currency) when killed. Most of the time they also drop an extra ETC item that is sometimes used for quests (but mostly just to clog up your inventory).
Drops in vanilla maplestory are very hardcore. Monsters only drop mesos about half the time and rarely ever drop equips or scrolls. Some maplestory private servers remedy this by increasing the drop rate on their server – though this often comes at the cost of an inflated economy.
In bbb maplestory, there are 5 base classes: Thief, Archer, Magician, Warrior, and Pirate.
The classes are fairly generic and follow all of the typical MMO stereotypes. And although original class balance wasn’t too great as far as damage goes, there are definitely clear trade-offs and balance in terms of class identity.
There are tons of mechanics in maplestory and we have not even scratched the surface. However, as long as you know how AP and SP work, I think you are ready to go ahead and start maplestory!
The next post will talk about maplestory private servers and lead in on how to join one!